This is the hub page for Foundation Knights drafts. It's a D&D/Foundation sort of thing, and maybe it'll get posted some day who knows.
Foundation Knights 1 - Inn-troductions and the Journey Begins
Foundation Knights 2 - A Haunting in Cape Olivier
Ye Olde Foundation Planning Document
The Party:
Dr. Nick Quinn - Dungeon Master. Homebrewed the “Ye Olde Foundation” tabletop game. Likes a good joke from time to time.
Ser Adrian Light (Played by Dr. Elliott Emerson) - Human Male. Early thirties. Long blonde hair. Cheerful and well meaning. An up and coming young commander, whose house claims to be descendant from one of the eight Great Heroes, Sophia.
- Rank: Knight Commander
- Alignment: Lawful Good
- Class: Paladin
- Primary Weapon: One-handed sword called “Light”, the magical sword of the House of Light.
Sar Ash Labelle (Played by Dr. Vera Hadley) - Half Orc Female. Early 40s. Braided brown hair. Very serious. Was once called the Strongest Woman in the World.
- Rank: Knight Berserker
- Alignment: Lawful Neutral
- Class: Berserker
- Primary Weapon: Two-handed battle-ax fitted with a rocket called “Apollo”. Magically bound to Ash, and only she can deftly wield it despite its remarkable weight.
Ser Django Bridge (Played by Dr. Django Bridge) - Human Male. Late sixties. Balding and a little pudgy. An immensely powerful wizard. Timid and unnecessarily polite. Is one of the dual generals of the Order of Foundation Knights.
- Rank: Prorexi Arcanist
- Alignment: Neutral Good
- Class: Wizard
- Primary Weapon: Arcane tome “Sauelsuesor’s Fire”, handed down by Foundation arcanists over a thousand years.
Secondary Weapon: One-handed rapier called “Tilda”.
Ser Vinzin Anderson (Played by Dr. Mohammad Scott) - Human male. Mid twenties. Slight. Mid-length brown hair. Aloof, but a jokester.
- Rank: Knight Technomancer
- Alignment: Neutral Good
- Class: Technomancer
- Primary Weapon: One-handed rapier called “Elementa”, can be fitted with elemental runes to change its properties.
- Secondary Weapon: Embedded biotechnical implant “Universal Interface”, acts as a conduit for technomancers to control electrical and mechanical devices.
Sar Ella Ulrich (Played by Dr. Mary Nakayama) - Elf Female. Late teens. Short black hair. Headstrong and occasionally reckless. Sort of a prodigy.
- Rank: Knight Physician
- Alignment: Chaotic Good
- Class: Cleric
- Primary Weapon: Divine symbol called “Signal”, a floating five pointed platinum star, allows devout users to commune with a powerful multidimensional being.
Syr Ira Ira (Played by Dr. Everett Mann - Dark Elf female. Unknown age. Bald. Slender. Quiet and eerie. A dark energy follows them.
- Rank: Knight Sorcerer
- Alignment: True Neutral
- Class: Necromancer
- Primary Weapon: Dark magic tome “Ananta”, said to have been found in the hands of a drowned man washed up on a cold shore.
- Secondary Weapon: Black whip.
Factions and Other Characters
The Foundation - An order of knights and arcanists, supposedly founded by the Great Heroes before the Great Calamity, committed to protecting humanity from monsters, angels, and demons. Does their business in secret, working behind and beneath the powerful empires of the world. Led by the Overseer, a mysterious enigma from a bygone time. Their primary stronghold is the Citadel Overwatch in the Kingdom of the Silver Coast
- The Overseer - A mysterious individual of uncertain age, gender, and appearance. Speaks to the Foundation as a whole through a group acting as its mouthpiece called the Council. Its motives are uncertain, and many whisper about possible ulterior motives in quiet conversations.
- The Council - A group of twelve individuals who gave up their individuality to the darkness ages ago, and now speak for The Overseer. While each individual council member may have a different appearance, they all speak with the same voice, as if a single individual (likely The Overseer) was inhabiting twelve individuals.
- The Knight Prorexist and the Prorexi Arcanist - The dual generals of the Foundation’s magical army, these two individuals are arguably the most powerful individuals within the organization. They
- The Archdirexis - The leadership of the Foundation. Manages different secret locations that act as bases of operation for the knights and wizards of their order. May have large staffs of wards and retainers.
- The Order of Foundation Knights - The muscle of the Foundation. Does the heavy lifting. If something needs killed, the Knights are usually the ones to do it. Led by individual Knight Commanders, this group is broken up into several separate smaller orders:
- Order of Knight Commanders - Skilled warriors and arcanists chosen from the other orders who act as the authority and leadership of the Order of Foundation Knights. These commanders report directly to the Knight Prorexist and the Prorexi Arcanist.
- Order of Knight Warriors - Groups of noble fighters, typically recruited from the greatest houses across the land.
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- Order of Knight Paladins - The highest individual order of Knight Warriors, Knight Paladins are classically trained fighters who are without peer in the art of battle.
- Order of Lament - A secret order of warriors trained in the ancient way of Lament, an individual from before the Great Calamity who certain texts describe as “the first paladin” and “the greatest warrior of his time, no seriously, the absolute best.”
- Order of Knight Cavaliers - Specifically horseback warriors trained in the lance and spear. Almost the entire order hails from the Mediterranean Steppes near Silver Coast, where children spend nearly their entire childhoods on horseback.
- Order of Knight Berserkers - Giant, ax wielding fighters who are often called in to handle creatures of considerable size, often only with the intent to kill. Utilize a variety of ancient spices to launch themselves into an uncontainable rage.
- Order of Knight Mantrists - Unarmed combat monks, usually fanatically religious, who use their fists to pummel their foes and utilize gesture-based magics.
- Order of Knight Paladins - The highest individual order of Knight Warriors, Knight Paladins are classically trained fighters who are without peer in the art of battle.
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- Order of Knight Arcanists - Colloquially called “battle wizards”, Knight Arcanists are a group of mages who use different types of magics to combat their foes.
- Order of Knight Elementalists - Mages and magicians who speak to the powers of the elements and the Earth to conjure their magics.
- Order of Knight Diviners - Priests and prophets of gods who use their divine connections to banish demons and scorch their enemies with holy fire.
- Order of Bright - Specially chosen powerful priests who utilize forbidden divinations sealed away before the * Great Calamity by an ancient prophet named Bright.
- Order of Knight Sorcerers - Shamans, druids, and warlocks who commune with the darkness and attempt to bind its terrible power to their will.
- Order of Nox - For creatures that cannot be outright destroyed, a special order within the Foundation was created with the goal of binding and containing the entities using powerful dark magics. As such, the Order of Nox is comprised of those sorcerers whose mastery of their craft exceeds all others. They are led by a mysterious individual called Knight Commander Ei.
- Order of Knight Technomancers - The youngest order within the Foundation, these technologically adapted warriors utilize advanced technology imbued with magic to control machines and electronics. Their leader is the cunning Knight Commander Tasim.
- Order of Alexandra - A small group of elite Technomancers who have bound electrical capacitors within their bodies in order to enhance their technomantic abilities. Are generally viewed as borderline humans.
- Order of Knight Physicians - One of the oldest orders within the Foundation, these are the clerics and healers who keep the Foundation’s finest fighting. Knights of this order typically commune with a deity or some divine power in order to manipulate the powers of life and death. Their leader is the wise Knight Commander Aiden.
- Order of Manna - A group of individuals who devote every aspect of their life towards the goodwill of others. Their order is named after a group who sustained the Foundation during the Great Calamity, at the cost of their own lives. Entrance into the Order of Manna is considered one of the Order of Knights’ highest honors.
- Order of Knight Assassins - A silent and mysterious order of deadly assassins who operate in secrecy even within the Foundation. The leadership of the Foundation wholly dispute their existence. It is rumored that their leader is a former Knight Prorexist who was forced out of the position for his extremist views.
- The Order of Foundation Archivists - Historians who attempt to piece together the history of the world before the Great Calamity. In the past, Archivists have put themselves in considerable amounts of danger in order to find and access ancient Foundation strongholds, long since lost beneath the earth. The leader of the Archivists is called the Archminister of Records.
- The Order of Foundation Scholars - An order of librarians and students, who use information gathered by the Archivists about the time before the Great Calamity, as well as information gathered by Knights who interact with various beasts and demons, to further the Foundation’s cause of creating a safer world. The Scholars and the Archivists often work in tandem with each other, with the former acting as analyzers to the information obtained by the latter. Their leader is called the Archminister of Research.
- The Order of Foundation Mariners - Skilled shiphands and their captains who operate in the waterways of the world at the behest of the Foundation. They primarily carry out civilian operations, allowing the Foundation to operate within their vessels in secret, ferrying Knights and Arcanists across the world. Their leader is the domineering Knight Admiral Equis.
The Serpentise - A small group of secretive healers and monks who survived the Great Calamity in the past by riding out the storm on the back of a giant serpent. Their ancestors are said to have commanded indescribable knowledge and power in their great library, but knowledge of this place has long since been lost. They are easily recognizable by their emerald green, hooded robes and long, curled bow staves. They exist between The Caspian States to the east and The Eastlands.
The Daevites - A group of bloodmancers who were all but wiped out when a god fell from the skies and destroyed their entire society. Those who remain live their lives in service to the fallen god, a being they call Cervis. They were last seen east of The Eastlands, but their civilization follows the being as it slowly walks across the continent.
Cervis - A gigantic deity of incredible power. Said to reshape the land as it walks across it. Worshiped by the remaining Daevite people.
The Holy Centralian Empire - A large and powerful alliance under the rule of the Imperialis Rex, an emperor who is chosen by a mysterious being called The Old Man, a central figure in the Centralian state, which recognizes The Old Man as The God of Life and Death. The empire stretches from the north of the western coast down towards the Rock by the Sea in the south, and east to The Caspian States. Its capital is the massive and fortified city of Matterhorn, the “Citadel on the Mountain”.
- Imperialis Rex - Arguably the most powerful figure in the world, and ruler of the Centralian Empire. Is chosen through a religious ceremony wherein, at the moment of the previous emperor’s death, children are brought before a being called The Old Man. Children who die in the presence of The Old Man are considered unfit to rule. Any child who does not die in the presence of The Old Man is considered the Imperialis Rex reincarnate, and takes over rule of the empire immediately. The Imperialis Rex is said to be imbued with incredible magics and longevity; indeed, the current Imperialis Rex, Imperialis Rex Oletto, has ruled the Centralian Empire for 120 years.
- The Old Man - Called The God of Life and Death by the followers of Mortalitarianism, the state religion of the Centralian Empire. Is said to have ushered in life across the world after the Great Calamity from the far east, and will pull the curtain of death over the world from the Land Across the Sea at its end. Death inevitably befalls all who spend time in The Old Man’s presence, and as such the most holy figures in the church (aside from The Old Man himself) are powerful, insane, undead liches of prophets who have sacrificed themselves to gain terrible power.
The Republic of Eykeya - A small republic of nation states under the guidance of High Chancellor Mackenzie, which controls the mostly frozen lands to the far north. Despite the largely inhospitable climate of the north, the Republic has enjoyed some prosperity and health in its short existence, being the furthest away geographically from the site of the Great Calamity. The Republic was the birthplace of Technomancy, since their skies are the least clouded by the Grey Storm of the Great Calamity which interferes with electromagnetism elsewhere in the world.
- The State of Nordistan - A small nation of cliffs and valleys to the far west of The Republic. The local government is overseen by Chancellor Rok, one of the Foundation’s strongest proponents and supporters.
- The State of Sweland - A wealthy farming nation of cities on the coast, also home to The Republic’s capital city of Stock’s Hold, an ancient city that was devastated by the sea during the Great Calamity. Its government was headed up by Chancellor Mackenzie until her election to the position of High Chancellor, and is now led by Chancellor Vietor, a relatively young and well-liked woman and former diplomat.
- Chancellor Mackenzie - A proud and authoritarian woman who put pressure on Fenway in order to force it into the Republic, she has been slowly consolidating power and money, and training more and more Technomancers as part of the Republic’s Northern Defense Force.
- The State of Fenway - A larger and mostly barren nation that hosts the holiest site for Technomancers, the Lake of Blades in the far north of the Republic. It is said that deep underground, the first Technomancers discovered an ancient metal monolith containing a digital god called HATE who came out of the monolith as an electrical ghost and gave the power of technomancy to the Fens. Their government is run by a shadowy individual named Chancellor Fausto.
- HATE - A dangerous and hateful digital god that was discovered deep beneath the Lake of Blades in Fenway. Is said to have given the gift of Technomancy to the first Technomancer a hundred years ago. So far as anyone knows, it is still locked in its glowing, metal monolith, deep beneath the frozen north.
The Caspian States - A region of mountains to the east ruled by several small, independent states and their governors which have remained separate from the Empire and its influence. Several wealthy, noble houses inhabit and govern these states, including several sponsors of the secretive Foundation.
- Baron von Zazzle - The lord of the House of Zazzle, the Baron is a splendid and joyful man whose spacious lands and large manor often acts as a meeting place when the barons of the Caspian States meet to negotiate.
- Baron von Idel- The lord of the House of Idel, the Barons is a relatively new addition to governors of the Caspian States, having only recently come into a great wealth when a large vein of antimony was discovered on his lands, an element used by arcanists in a variety of incantations. The Baron is pretty obviously new money, and is usually looked down on by the other Barons for that reason.
- Baron von Humphrey- The lord of the House of Humphrey, one of the oldest of the Caspian States. The Baron is one of the elder statesmen of the governors and widely respected, but his lack of an heir and his advanced age has drawn the attention of neighboring raider groups, and any other who would seek to seize his ancestral seat.
- Baroness von Wells - The lady of the House of Wells, the Baroness is the only female lord in the very traditional Caspian States, and has often met significant resistance from her peers on trading issues as a result of it. Regardless, the Baroness has amassed a large fortune and vast tracts of land, and her state is usually considered to be one of the safest and wealthiest realms in the region. Additionally, the Baroness is one of the Foundation’s staunchest supporters, having elevated many of her own knights and vassals to the Foundation’s service.
- Baron von Tretter - The lord of the House of Tretter, is literally a five-year-old boy, who assumed control after the untimely death of his father shortly after his fourth birthday. While his position as a literal child would usually leave him open to opportunists looking to influence the new lord of the Noble House of Tretter, every effort is thwarted by the Baron’s perfectly loyal, perfectly ruthless bodyman, a giant automaton named Governor Damej.
The Isle of the Blessed Queen - A small island north of the Empire, where a strange and unique people reside. The inhabitants of the island are called “The People of the Island of the Blessed Queen”, and live in a society fervently obsessed with a historical figure from before the Great Calamity called “The Blessed Queen”. According to legend, one particularly disastrous drought on the island was ended after a farmer discovered a large painting in a field of an elderly woman titled “Her Majesty The Queen”. Once the drought ended, the citizens of the island began to furiously worship the painting, eventually going so far as to collect bones and body parts that were dug up from before the Great Calamity to reassemble them in a collapsed building in the south of the island in an attempt to resurrect their “Blessed Queen”. The resulting monstrosity of bones, clothing, and other belongings from before the Great Calamity is worshipped as a god, and the teachings of the islanders says that, should a crown be placed on the head of the Blessed Queen, she will come to life once more and resurrect her great kingdom. The locals are generally well mannered and considerate towards travelers, almost to the point of unsettling politeness.
The Kingdom of the Silver Coast - An influential principality to the south which was once the second largest city in the Empire. Two hundred years ago, its citizens defected after rumors that a child from the city of Silver Coast was chosen by The Old Man to be the next Imperialis Rex, but was drowned by assassins from Matterhorn and installed their own false emperor, which became Imperialis Rex Hozan.
Silver Coast revolted against the rest of the Empire, and designating their own king, Potentate Olivier I. The resulting war between the Empire and Silver Coast lasted for two years, and ended in a decisive loss by War General Ilia Quebain of the Empire at the Battle of Freemont Fort. The Empire was forced to retreat, and following the Emperor’s death the following year (strengthening the opinion that the Emperor was not truly chosen by The Old Man), the next Emperor, Imperialis Rex Novatus, bargained a peace between the Empire and the Kingdom of the Silver Coast. It is currently ruled by Potentate Reinfeld II.
The Kingdom of the Silver Coast is also the location of the Citadel Overwatch, the central fortress and stronghold of the Foundation and the Overseer.
The Sultanate of Damascus - A large and powerful empire to the southeast ruled by the young and venerable Sultan Mahmud Sen-Ahkian Orion Valiar Cadenza Zabuli Al Asem. The Sultanate has shied away from military conflicts in the past, instead focusing on its cultural achievements and beautiful cities. While the wealth disparity within the Sultanate is higher than anywhere else in the world, even the poorest citizens are often better off as a whole than those in other countries, due to the infrastructure and support systems within the empire. The capital of the Sultanate is Damascus, a city widely considered to be impregnable.
Within the Sultanate is the Tower of Babylon, an ancient and holy tower for arcanists and spellcrafters of all kinds. Many of the Foundation’s best and brightest young wizards and sorcerers were taught their craft by the masters within the Tower. The original masters of the Tower are said to have been gods themselves, powerful beings who called themselves Abbadon.
- Sultan Mahmud Sen-Ahkian Orion Valiar Cadenza Zabuli Al Asem - Or Sultan Orion Cadenza, for short, is the Sultan Orion of Damascus and the Lord Exquisite of the Shifting Sands. When in counsel with the northern kingdoms, he is often addressed as King Sultan Orion Cadenza Asem of Damascus, or King Cadenza. The Sultan assumed his power on his 15th birthday after the death of his grandfather, and has ruled benevolently in the five years since. Despite his being well liked, the Sultan’s reign has not been without incident. After the death of his father and the subsequent death of his grandfather, a fierce rite of ascension took place between the eighteen sons of the previous Sultan and his eighty-nine sons of his children. In the end, the true heir of the Sultan was traced to his oldest trueborn grandson, Cadenza Al Asem, who took the title Sultan Orion after his own father, Prince Orion Seth Al Asem. Tensions did not cease after his coronation, and many of his siblings, cousins, and uncles would like to see him deposed in order to take his place as Sultan.
The City at the End of the World - A massive, mysterious city, said to be shrouded in smoke and darkness, hidden behind a mile-high wall at the far southeast corner of the world. Terrible storms from the Badlands to the far west, and the Eastlands to the north, blow across the territory under the rule of this city. The few persistent travelers who have gazed upon this city claim that no life stirs within it, and indeed, no one has ever entered or left the city as long as anyone has known it to exist.
Rumors within the Sultanate claim that the City was built to protect its citizens from the coming Great Calamity, but while its citizens did live through the Calamity, the storms never ended and the City never released its inhabitants. Over time, the people inside starved and died, and the city became their tomb.
The Land Across the Sea - A mythical continent west of the Endless Sea, said to be a land devastated by monsters and gods after the Great Calamity tore open a great and terrible prison beneath the Earth. Several attempts have been made to cross the sea and claim the treasure of the ruined civilization beyond the sea. Those who have managed to reach the churning and raging seas near the Land Across the Sea tell stories of millions of bodies standing on the water, of dark things in the sky, and of a great and terrible maelstrom full of dark and empty eyes.
The Eastlands - A vast, uninhabitable land to the far east that was devastated by war sometime shortly before the Great Calamity. Those who have ventured to The Eastlands tell stories of an endless winter, a silent, invisible poison that fills the air, and the ruins of impossible cities. The sickness that follows any who travel to The Eastlands is called “The Wasting”, and eventually results in the afflicted having their skin slough off as their body collapses from within.
The Badlands - A region of land on a continent to the far south where, over one thousand years ago, a flaming Star fell from the sky and broke the Earth, causing the Great Calamity and creating the Grey Storms that interfere with electromagnetism and darken the south of the world. There are rumors that some peoples still remain among the desolation south of the Shimmering Sea, though none have ever been seen in the civilized parts of the world. Rumors abound that the Fallen Star remains within the Impact Crater, flooding The Badlands with darkness and poison.
Notable Events and Other Individuals
The Great Calamity - An event that took place a thousand years in the past where a fiery Star fell from the sky and scorched the world. In an effort to protect themselves from the ensuing doom, the Great Heroes released a great and terrible power onto the world and pointed it towards the skies. What happened next is unknown, but recovered records indicate that there was an unknown period of time where humanity went silent and the world stood still.
Afterwards, life began to slowly creep back to the surface of the world, with the survivors carving out short, miserable lives for themselves. It was not until a hundred years later, after the skies began to clear and the Sun once more brought life to the Earth below, that the first survivors came together and began to rebuild their civilization. The city they built was called Audapaupadopolis, the City on the Hill, in what is now land controlled by the Kingdom of the Silver Coast. The city has long since been razed, either by war or attack by demons or perhaps just the inevitable passage of time, but its legacy remains.
However, the effects of the Calamity are still evident across the world. To the south, in the Badlands, the horrible storms that occasionally whip around the planet wrack the land every hour of every day creating a broken, inhospitable continent full of devastation and destruction. To the far east, in the Eastlands, a mysterious, invisible poison hangs in the air, killing any who would venture too far east of the Barrier Mountains. To the west, across the Endless Sea, is the mythical Land Across the Sea, where monsters and darkness have ruined the great civilization that once existed there.
While the remnants of humanity struggle to reestablish themselves after the Great Calamity, monsters, angels and demons wreak havoc across the land. None of the great powers of the world are properly suited to address these supernatural threats, save the Foundation, who uses their Knights to pursue and destroy the forces that would subvert the safety of humanity.
The Great Heroes - Eight heroes from the time before the Great Calamity, who supposedly used magical weapons of terrifying power to attack the falling Star in order to keep it from destroying the world, at the cost of their own life.
- Sophia, The Arbiter - A legendary hero from the Land Across the Sea. Usually depicted with flowing, golden hair and blazing, fiery eyes. Said to have wielded a shining silver entropy cannon called The Flaming Left Arm of God.
- Jack, The Everlasting - A legendary hero from the Land Across the Sea. Usually depicted as a multi-headed, multi-limbed entity clutching a long chain. Said to have wielded a powerful, magical golden amulet called The Immortal Hate of God.
- Alto, The Enigma - A legendary hero from the Far Eastlands. Usually depicted as a hooded figure with no visible arms or legs. Said to have wielded a long, curved, damned blade called The Cursed Right Arm of God.
- Everett, The Surgeon - A legendary hero from the Land Across the Sea. Usually depicted as an old man with short grey hair and a full beard. Said to have wielded a mysterious, dark weapon of indeterminate design called the The Unspoken Despair of God.
- Karlyle, The Elder - A legendary hero from the Near Eastlands. Usually depicted as an elderly man in dark glasses, typically in the company of Arvind. Said to have wielded a terrible cannon made of corpses called the The Blighting Grief of God.
- Arvind, The Younger - A legendary hero from the land near The City at the End of the World. Usually depicted as a young man, typically in the company of Karlyle. Said to have wielded a cosmic weapon made of chaos called The Unstoppable Wrath of God.
- Daniel, The Hybrid- A legendary hero from the Land Across the Sea. Usually depicted as half man, and half machine. Said to have wielded a massive harpoon gun called the The Endless Suffering of God.
- Cog, The Father - A legendary hero from the Land Across the Sea. Usually depicted as a bald man in a white coat. Said to have wielded a terrible cosmic machine called The Broken Desire of God.
According to legend, after the heroes had smote the Star to the Earth and been themselves destroyed in the ensuing explosion, their legendary weapons were flung across the world and seeded the civilizations that would appear in the dark ages afterwards. Several of the great houses of the world claim to either own legendary weapons, or have descended from the legendary heroes.
- The House of Light - The patriarch of the House of Light, Lord Artemis Aries Light, claims a direct line of descendancy from the legendary hero Sophia.
- The House of Bright - Once a noble family with an enormous estate on the coast of the Endless Sea, the house was destroyed when every member of the house was killed in a storm that devastated the western seaboard. Formerly, the house claimed a line of descendancy from the legendary hero Jack.
- The Baron Von Rome - Claims to have six of the nine pieces that compose The Blighting Grief of God, the legendary weapon wielded by Karlyle.
- Emperor’s Grace - The flagship in a fleet of pirating vessels that sail the Shimmering Sea, captained by Deres Mastadon, claims to have found The Endless Suffering of God, the legendary weapon wielded by the hero Daniel, at the bottom of the sea. Interestingly, the fleet has not been seen for several months.
- The Neptune Lich - A powerful being, formerly Garland Aximus, the Chief Sorcerer for the former Sultan of Damascus, claimed to have found The Immortal Hate of God in the desert. On the moment of his death, he consigned himself to lichdom, fusing his soul with magical energy and the power of the weapon, becoming The Neptune Lich. It is said that this event was too much for him, that the Lich succumbed to the power of the weapon and lost his mind, and that it now wanders the deserts of The Badlands.
- The Imperialis Rex - As is tradition within the Empire, the Imperialis Rex claims to be in possession of The Cursed Right Arm of God, and derives their authority from the weapon. While the weapon is typically depicted as a black sword, some have proposed that the weapon is instead The Old Man, though as few have ever seen either of these things, it is unknown if this is the case or, for some people, if they even exist at all.
- The City at the End of the World - Little information at all exists about this mysterious, rarely seen fortress, though legends suppose that the first king of the city was Arvind.
Baddies and Bosses - Throughout the world exist many terrible creatures that The Foundation seeks to subdue or destroy, for the safety of mankind. But worse even than these are the creatures with malignant purpose, sentient beings who actively seek to undo the work that The Foundation has done. They can range from powerful anomalous entities, to simple despotic human rulers, to any number of beings in between.
- The Hanged King - The big boss of the introduction arc. A powerful phantom that attacked Cape Olivier and consigned its inhabitants to the demon’s infernal theatre. A silent spectre.
- Hassan Alais Vestus - A brother of Sultan Orion Cadenza and well known magister of dark magics. Rules a small part of the Sultanate to the north, and is bitter about it. Some say that he has been affected by the poisonous winds that sweep out of the east, but other say it is more likely that the hate for his brother has been in his heart longer than he’s lived in the north.
- The Wandering Brother - Was once the brother of a powerful, immortal warlord who was destroyed during The Great Calamity, leaving him alone to wander the world for the rest of eternity. The loss of his brother filled him with a terrible fury, which he delivers on mankind by blighting their fields and spreading disease and plague across the countryside.