Dys/Func
TODO
Coding
Entity-Component System
- More rigorous testing module.
- Specifically, need to figure out a way to 'standardize' the changes callbacks make (as class variables) so I can do more intense testing under different conditions.
- Need to test for a completely new system object (loaded with the data from a system object that's been operating for several iterations/steps).
- Need to test for a completely new system object that's been loading for several iterations/steps (loaded with another system object that's been operating for several iterations/steps).
GUI
Geometry
- Collision Geometry
- Bounding Boxes
- Bounding Circles
- Quadtree
Session/GameState
SpriteSheet/TileSheet
Entity Editor
- SpriteSheets, stats, collision geometry, etc
- Will likely use YAML
Map Editor
Script Editor
- Dialogue, events, etc.
Story
Notes
- When a robot runs out of power, they die.
- Power is running out.
- Magi-bot.
- Theming.
- Garden bot.
- Synthetic organisms (?)
- The Witch (?)
Links
Icons
- Action Icons by Theme
- GNOME High Contrast
- Breeze Icons
- Antu Icons
- Plain Black SVG Icons
- Feather Icons by Cole Bemis
- Font Awesome*
- Game Icons
- Material Design Icons
Code Stuff
Music
- Coding Music Part 0
- Building a Battle Theme
- Ruin (Look at background image)
- Marble Machine
- You Are All Bad Guys
Graphic Assets
page revision: 25, last edited: 20 May 2019 18:12