Dys/Func

TODO

Coding

Entity-Component System

  • More rigorous testing module.
    • Specifically, need to figure out a way to 'standardize' the changes callbacks make (as class variables) so I can do more intense testing under different conditions.
    • Need to test for a completely new system object (loaded with the data from a system object that's been operating for several iterations/steps).
    • Need to test for a completely new system object that's been loading for several iterations/steps (loaded with another system object that's been operating for several iterations/steps).

GUI

Geometry

  • Collision Geometry
    • Bounding Boxes
    • Bounding Circles
    • Quadtree

Session/GameState

SpriteSheet/TileSheet

Entity Editor

  • SpriteSheets, stats, collision geometry, etc
  • Will likely use YAML

Map Editor

Script Editor

  • Dialogue, events, etc.

Story

Notes

  • When a robot runs out of power, they die.
  • Power is running out.
  • Magi-bot.
  • Theming.
  • Garden bot.
  • Synthetic organisms (?)
  • The Witch (?)

Links

Icons

Code Stuff

Music

Graphic Assets

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